Black Myth: Zhong Kui Shows How Game Science Plans to Expand Its Formula

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Black Myth: Zhong Kui Shows How Game Science Plans to Expand Its Formula

Black Myth: Wukong was always going to be a difficult game to follow. After its success, Game Science could have taken the safest route by keeping the same combat structure, introducing another figure from Chinese mythology and filling a new adventure with spectacular bosses.

The first 15 minutes of Black Myth: Zhong Kui gameplay suggest something more ambitious. The familiar mythology and enormous creatures remain, but a new protagonist, sword-based combat and stronger emphasis on parrying show how Game Science plans to turn Black Myth into a broader series.


A New Hero Needs New Rules

Zhong Kui immediately feels different from Wukong. Instead of a staff and its multiple stances, he fights primarily with a sword and appears much more comfortable staying close to his opponents.

Parrying is particularly important. The gameplay shows Zhong Kui stopping weapon strikes and quickly following successful counters with attacks of his own. Against humanoid enemies, this creates more direct duels where timing matters as much as positioning.

Dodging hasn't disappeared, especially when the game introduces larger monsters. Players will still need to recognize when an attack is better avoided entirely, which should prevent the new defensive mechanics from making every encounter play the same way.


The Monsters Are Still the Main Attraction

Game Science hasn't abandoned one of Wukong's biggest strengths. Zhong Kui is once again packed with creatures inspired by Chinese mythology and folklore, ranging from armed warriors to supernatural monsters that occupy a considerable portion of the screen.

The variety matters because different enemies test Zhong Kui's abilities in different ways. Human-sized opponents encourage precise parries and counters, while larger creatures require more movement and careful positioning.

Boss fights retain the cinematic presentation of Wukong, with elaborate animations and dramatic attacks. The difference is that the new combat system gives players another way to interact with them rather than simply repeating the familiar dodge-and-attack rhythm.


Game Science Is Pushing Unreal Engine 5

The gameplay demonstration also offers an extended look at the game's technology. Zhong Kui is being developed with Unreal Engine 5, and Game Science uses it for detailed environments, dense vegetation, complex lighting and highly detailed characters.

Chinese architecture and natural landscapes once again mix with supernatural elements, so the visual connection to Wukong remains clear. At the same time, the new protagonist and darker environments help Zhong Kui establish a slightly different tone. The game is reportedly targeting 2028, which gives Game Science considerable time to polish both its visuals and performance.


Black Myth Is Becoming a Series

The most interesting part of Zhong Kui isn't any single boss or graphical improvement. It's seeing how Game Science can preserve the identity of Black Myth while changing the person at the center of it. Wukong established a recognizable combination of Chinese mythology, action combat and spectacular creatures. Zhong Kui keeps those foundations but changes the weapon, defensive mechanics and rhythm of fights.

That approach could become the blueprint for future Black Myth games. The mythology provides no shortage of characters and monsters to explore, while each new protagonist can bring a different combat style. Wukong introduced Game Science's world. Zhong Kui is showing how much larger it could become.

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