Mac Walters, a seasoned luminary in the gaming realm and the creative mind behind the Mass Effect trilogy shares insights into his latest project with Worlds Untold. Walters unveils an innovative sci-fi game that diverges significantly from his past works, emphasizing dynamic action rather than traditional role-playing game mechanics. Nonetheless, he underscores the need to maintain distinctive moments and narrative depth within the game's framework.
In an exclusive conversation with The Minimax Podcast, Walters reveals that his studio frequently draws inspiration from The Last Of Us as a guiding light in crafting a gaming experience reminiscent of an enthralling television series. He highlights the importance of storytelling within an interactive setting, emphasizing the advantages of seamlessly blending gaming and cinematic elements. Walters envisions this avant-garde approach as having the potential to surpass conventional media, fueled by the active participation of players in co-authoring their narratives.
Acknowledging that his upcoming game may lean more towards The Last Of Us than Baldur's Gate 3, Walters admits to a formidable challenge. Delving into the intricacies of developing a narrative with branching paths and player-driven choices, the studio head expounds on the extensive efforts dedicated to creating a captivating and unparalleled story. The Worlds Untold team, attuned to contemporary industry dynamics, remains resolute in its commitment to delivering an immersive experience that captivates players from start to finish.
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