Vince Zampella commented on the circumstances of the failure of the project “Battlefield 2042”

3 years ago
Vince Zampella commented on the circumstances of the failure of the project “Battlefield 2042”

Perhaps all gamers have heard about the sensational failure of the Battlefield 2042 game. As a result, some rearrangements began in the studio, and the creator of the successful projects Medal of Honor, Call of Duty, and Titanfall, Vince Zampella, was now responsible for the brand's future. At one time, the developer studio recognized the launch of Battlefield 2042 as unsuccessful and partially blamed the failure on the shooter Halo Infinite, released a couple of days earlier, and on the raging COVID-19 pandemic.

Almost a year has passed, and now a company representative decided to comment on the shooter's features and its failure circumstances.

According to him, the creators have gone too far from what the first Battlefield game was. The team that worked on the game creation spent too little time on development. Zampella also noted that, in principle, the ideas were not bad, but their implementation was not effectively implemented, which was immediately noticed by disappointed gamers.

Now the second season is underway, and the players' opinion is slowly changing for the better. The new franchise executive noted that in the future, the traditional classes would be brought back. We are sure that this time, the game will receive more positive feedback from gamers.

Comments

To leave a comment, you must register on the site.
This month
Heroes of Might and Magic: Olden Era breaks records by launching without Uplay
Heroes of Might and Magic: Olden Era breaks records by launching without Uplay
Numbers rarely tell the whole story in the strategy genre, but the 41,294 concurrent players current...
19 days ago
007 First Light Aims for Twenty Hours of Story and a New Kind of Villain
007 First Light Aims for Twenty Hours of Story and a New Kind of Villain
The quiet development of IO Interactive’s take on James Bond finally has a tangible shape, and it lo...
15 days ago
RGG Studio reveals Stranger Than Heaven: A multi-era epic arriving on PS5 and Xbox
RGG Studio reveals Stranger Than Heaven: A multi-era epic arriving on PS5 and Xbox
RGG Studio has spent decades refining the streets of Kamurocho, but their latest 30-minute digital s...
13 days ago
Directive 8020 Outperforms Season One with Higher Scores and Active Gameplay
Directive 8020 Outperforms Season One with Higher Scores and Active Gameplay
Early critical data for Directive 8020 suggests that the pivot to active survival horror was the rig...
8 days ago