When Ubisoft announced Frontiers of Pandora: From the Ashes, many expected a standard map pack: a few new floating mountains, some gear scores, and a generic villain. What we got instead, which dropped on digital storefronts this week, is a massive 25GB overhaul that fundamentally alters the combat loop.
This isn’t just about exploring the new "Ravines" region; it’s about surviving it. The introduction of the Ash Clan and new RDA tech has spiked the difficulty curve, turning the Western Frontier into a warzone that demands mastery of every system the game offers.
The headline feature is, undeniably, the Na’vi-on-Na’vi violence. In the base game, your agility was your "get out of jail free" card. You could circle-strafe AMP suits and vanish into the canopy. The new Mangkwan raiders, however, hard-counter this playstyle.
During my playthrough, the difference was jarring. The Mangkwan use the environment just like you do. They flank, they take high ground, and in the case of the new aerial adversary Rakx, they dogfight you in the sky. The game forces you to be precise. You can no longer spam heavy bow shots; you have to lead your targets and utilize traps.
The RDA has also upgraded their arsenal. The new "Hellhounds" flush you out of stealth, while specialized AMP suits now come in Sniper and Shotgun variants. The "Skel suits" are smaller, faster exoskeletons that bridge the gap between infantry and mechs. The combat rhythm is faster, messier, and significantly more satisfying.
Destructoid’s recent breakdown of "The Fury" questline highlights just how involved the new mission structure is. This isn't a fetch quest. In "The Fury Part 2," players have to infiltrate Maintenance Outpost Alpha, overload generators, and protect an injured Zakru named Nopsi.
What stands out here is the density of mechanics. You are juggling hacking, stealth, and assault waves while protecting an NPC. It feels like an endgame raid encounter scaled down for a single player. It requires you to have your build optimized—if you haven't been crafting better gear or hunting for high-tier materials, the Ash Clan will wipe the floor with you.
Weighing in at roughly 25GB on PS5, the expansion is dense. The "Ravaged Kinglor Forest" and the "Ravines" offer a distinct visual palette—more scarred, volcanic, and shadowed than the neon lushness of the base game.
The standout technical achievement, however, is the implementation of the new Third-Person mode (added via free update). It’s not just a camera toggle; the animations for traversal, combat, and riding are fully realized. It breathes new life into the platforming sections, making the parkour feel more like Assassin's Creed and less like a floating camera bumping into leaves.
If you dropped Frontiers of Pandora because the combat felt repetitive, From the Ashes is the remedy. The new enemy variety and the aggressive AI of the Ash Clan force you to play differently. It’s a darker, harder, and mechanically richer experience that finally lets the game’s excellent movement systems shine.
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