Grounded 2's Early Access Launch is a Huge Success, Yet There’s 1 Problem

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Grounded 2's Early Access Launch is a Huge Success, Yet There’s 1 Problem

Obsidian Entertainment has another certified hit on its hands. Grounded 2 launched into Early Access and immediately saw a colossal player response, proving the community's hunger for more miniaturized survival action. The sequel didn't just meet the high bar set by its predecessor; it vaulted over it, making the original's impressive launch look... well, small. Within its first hour, Grounded 2's concurrent player count on Steam skyrocketed past 48,000, handily beating the first game's all-time peak of 32,012.

 

Welcome to the Park

This new adventure swaps the familiar suburban backyard for the much larger and more dangerous Brookhollow Park. This isn't just a change of scenery; it's a foundational shift built for more powerful hardware. The new setting allows for a more ambitious world, from the icy caverns of a spilled ice-cream cart to foreboding new anthills.

The headline addition is undoubtedly "Buggies"—tameable insects that serve as mounts, completely changing how you explore and engage with the world. Combined with a new dash ability for both players and enemies (like the newly introduced cockroaches), combat and traversal have a much faster, more dynamic feel right from the start.

Grounded 2 at a Glance:

New Setting: The massive Brookhollow Park.

New Mounts: Rideable "Buggies" that also fight.

New Mobility: A dash ability for faster movement and evasion.

New Threats: Cockroaches and more join the roster of creepy crawlies.

Early Access Pains and an Eight-Legged Problem

As expected from any Early Access launch, the initial hours haven't been flawless. Some players are reporting the usual slate of performance hiccups and crashes, and the game's initial Steam reviews reflect this, sitting at a "Mostly Positive" 75%.

However, a more interesting piece of feedback is already bubbling to the surface: the spiders. In the original Grounded, spiders were terrifying milestones. Encountering a Wolf Spider for the first time was a rite of passage, a clear signal that you were not prepared. In Grounded 2, players are finding that arachnids are far more common, bordering on ubiquitous. The consensus seems to be that this frequency turns them from a source of genuine terror into a constant, sometimes frustrating, obstacle. It's a delicate balancing act, and it will be fascinating to see how Obsidian tunes this threat based on community feedback.

 

The Road Ahead

This is just the beginning of the journey for Grounded 2. Obsidian has already shared an early roadmap detailing what's next. A fall update is set to add more crafting options and creatures, while the winter update will introduce high-level "Tier III" gear, Steam Deck compatibility, and tantalizingly vague features named "PlayGrounds" and "Coziness."

The immediate, explosive success of Grounded 2 is a massive win for both Obsidian and the Xbox Game Preview program. It demonstrates a clear trust between the developer and its community, a community that has shown up in force, ready to help shape the next chapter of this beloved survival series, one spider-infested corner at a time.

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