Star Wars Outlaws: The First True Open-World Star Wars Game

een jaar geleden
Star Wars Outlaws: The First True Open-World Star Wars Game

Ubisoft is poised to change the Star Wars gaming landscape with "Star Wars Outlaws," the first true open-world game in the iconic franchise. For the first time, fans will be able to immerse themselves in a galaxy far, far away like never before. Steve Blank of Lucasfilm attributes the delay in creating such a game to the sheer scale and complexity required, a challenge only a few studios could meet. Massive Entertainment is stepping up to bring this ambitious project to life.

The Challenge of Creating an Open-World Star Wars Saga

Crafting "Star Wars Outlaws" is no easy task. Julian Gerighty, the game's Creative Director, explains that its foundation is an outlaw fantasy that thrives in a sprawling open world. He emphasizes the immense difficulty in developing open-world games, particularly within the expansive Star Wars universe. This project doesn't just push boundaries; it redefines them, setting a new bar for complexity and engagement in gaming.

Dynamic Gameplay and Planetary Adventures

"Star Wars Outlaws" promises a revolutionary gameplay experience. Players will traverse multiple planets on speeders, exploring diverse environments. Instead of traditional leveling up, players will unlock new abilities by engaging with characters and completing quests, offering a novel approach to progression. This innovative design ensures a fresh and immersive adventure, paving the way for future Star Wars titles.

Opmerkingen

Om een reactie achter te laten, moet u zich registreren op de site.
Deze maand
Reinforcements Arrive: Helldivers 2 Smashes 20 Million Sales Record on 2nd Anniversary
Reinforcements Arrive: Helldivers 2 Smashes 20 Million Sales Record on 2nd Anniversary
In the volatile world of live-service gaming, survival is the exception, not the rule. Yet, as Helld...
21 dagen geleden
Dragon Quest VII Reimagined Review Analysis: How Square Enix Finally Tamed the 100-Hour Beast
Dragon Quest VII Reimagined Review Analysis: How Square Enix Finally Tamed the 100-Hour Beast
For decades, Dragon Quest VII was the "scary" entry in the legendary JRPG series. Known for an intro...
19 dagen geleden
Nioh 3’s Combat is a Bloody Symphony, Defined by New
Nioh 3’s Combat is a Bloody Symphony, Defined by New "Spirit Veins"
If you are one of the thousands of players contributing to Nioh 3’s series-high player count on Stea...
14 dagen geleden
Inside the Nightmare: How REANIMAL Redefines the Rules of Cinematic Horror
Inside the Nightmare: How REANIMAL Redefines the Rules of Cinematic Horror
When Tarsier Studios unveiled REANIMAL, the question on everyone’s mind was simple: How do you top L...
12 dagen geleden